In a previous article we learnt how to draw a rectangle in Pycairo. Here we cover other simple shapes.
The way Pycairo draws is to first define a path and then draw it by either filling or outlining the path (or both). In the previous article we just used the
rectangle function to create a single rectangle. But in fact paths can be more complex that that. A path can consist of connected lines and curves that create a more complex shape. A path can also contain more than one shape. You can even place one path inside another to create a hole.
You can draw a line by specifying the two end points. You use
move_to to specify the star of the path (the first point) and then
line_to to draw a line to the second point:
ctx.move_to(1, 1) ctx.line_to(2.5, 1.5) ctx.set_source_rgb(1, 0, 0) ctx.set_line_width(0.06) ctx.stroke()
This code draws a line from point (1, 1) to point (2.5, 1.5) in our user coordinates (see the previous article). The full code is here:
import cairo WIDTH = 3 HEIGHT = 2 PIXEL_SCALE = 100 surface = cairo.ImageSurface(cairo.FORMAT_RGB24, WIDTH*PIXEL_SCALE, HEIGHT*PIXEL_SCALE) ctx = cairo.Context(surface) ctx.scale(PIXEL_SCALE, PIXEL_SCALE) ctx.rectangle(0, 0, WIDTH, HEIGHT) ctx.set_source_rgb(0.8, 0.8, 1) ctx.fill() # Drawing code ctx.move_to(1, 1) ctx.line_to(2.5, 1.5) ctx.set_source_rgb(1, 0, 0) ctx.set_line_width(0.06) ctx.stroke() # End of drawing code surface.write_to_png('line.png')
For the rest of this article we will only show the drawing code, the surrounding code is the same for every example.
The simplest shapes to draw are polygons - a set of straight lines. They are drawn in a similar way to lines - move to the first point, line to the second point, line to the third point as so on. You only need a move to for the first point, the path automatically continues each new line from the end of the previous line. After the final point you should call
close_path - this automatically adds the final line from the last point back to the first point, closing the shape.
Here is the code to draw a polygon, actually a pentagon:
ctx.move_to(1, 0.5) ctx.line_to(2, 0.5) ctx.line_to(2.2, 1.3) ctx.line_to(1.5, 1.7) ctx.line_to(0.8, 1.3) ctx.close_path() ctx.set_source_rgb(1, 0.5, 0) ctx.fill_preserve() ctx.set_source_rgb(1, 1, 0) ctx.set_line_width(0.04) ctx.stroke()
Arcs and pie charts
You can draw an arc (part of the circumference of a circle) using the
arc function. This takes the following parameters:
cx- the x coordinate of the centre of the circle
cy- the y coordinate of the centre of the circle
radius- the radius of the circle
start_angle- the start angle of the arc
end_angle- the end angle of the arc
The start and end angles are measured in radians (2*pi radians = 360 degrees, a full circle). The positive x axis is angle 0, and angles are measured in the clockwise direction. So for example start angle 0 and end angle pi/2 defines the bottom right quarter of a circle.
Here is the code to draw an arc, a segment and a sector (pie wedge):
#arc ctx.arc(0.5, 0.2, 0.5, 0, math.pi/2) ctx.set_source_rgb(0, 0, 0) ctx.set_line_width(0.04) ctx.stroke() #segment ctx.arc(1, 1.2, 0.5, 0, math.pi/2) ctx.close_path() ctx.set_source_rgb(1, 0, 0) ctx.fill() #sector ctx.move_to(2, 0.2) ctx.arc(2, 0.2, 0.5, 0, math.pi/2) ctx.close_path() ctx.set_source_rgb(0, 1, 0) ctx.fill()
The black curve is a simple arc. It is just a curved line, not a shape, so we just stroke it.
The red shape is a segment. To create a segment, we just draw the arc as before. Then we close the path. Pycairo adds a line from the end point (the end of the arc) back to the start point (the start of the arc).
The green shape is a sector, useful as a wedge in a pie chart. To draw this we first
move_to the centre of the circle. Then when we call
arc, Pycairo automatically adds a line from the centre of the circle to the start of the arc. Finally when we call
close_path it adds another line back to the start of the path - in this case, the centre of the circle. This creates a pie wedge.
arcmeasures angles in a clockwise direction. In maths, we usually measure angles in an anticlockwise direction. If you prefer to do that, you can use the
arc_negativefunction, that is identical to
arcexcept that it measures angles anticlockwise.
In Pycairo, you draw a circle by creating an arc with a start angle of 0 and and end angle of 2*pi radians (ie 360 degrees).
To draw a circle with centre (2, 1) and radius 0.5 you create the following arc:
ctx.arc(2, 1, 0.5, 0, 2*math.pi)
A Bezier curve is a very versatile curve with some useful mathematical properties. Most vector drawing programs support Bezier curves. This section doesn't cover them in great detail, if you are not familiar with them it is a good idea to use a program such as Inkscape to play around and see how they work.
A Bezier curve is controlled by 4 points:
- the start point (sx, sy)
- two control points (c1x, c1y) and (c2x, c2y)
- the end point (ex, ey)
It is created using the
curve_to(c1x, c1y, c2x, c2y, ex, ey)
Notice that the function does not specify the start point. It will automatically start at the current point (the point where the previous line or curve ended). This is the same as the
Here is a shape drawn with 2 Bezier curves and 2 straight lines:
ctx.move_to(0.5, 0.5) ctx.curve_to(1, 0, 2, 1, 2.5, 0.5) ctx.line_to(2.5, 1.5) ctx.curve_to(1.5, 1.2, 1.5, 1.2, 0.5, 1.5) ctx.close_path() ctx.set_source_rgb(1, 0, 0.5) ctx.set_line_width(0.04) ctx.stroke()
More complex paths
A path does not have to consist of a single shape. One path can contain multiple disconnected shapes. Here is an example:
ctx.move_to(0.9, 0.5) ctx.line_to(1.4, 1) ctx.line_to(0.9, 1.5) ctx.line_to(0.4, 1) ctx.close_path() ctx.move_to(2.1, 0.5) ctx.line_to(2.6, 1) ctx.line_to(2.1, 1.5) ctx.line_to(1.6, 1) ctx.close_path() ctx.set_source_rgb(0.5, 1, 0) ctx.fill()
What is happening here? Well the first block of code creates a diamond shape, in the normal way.
The next block of code draws another diamond, in a different position. We didn't fill or stroke the first path, so it is still there, and the second path gets added to it. This creates one path that contains two separate shapes. Each shape is called a subpath.
In this case, the second call to
move_to automatically creates a new subpath - this is the usual way of creating subpaths. If for some reason you needed to create a new subpath without calling the
move_to function, you could use the
new_sub_path function instead.
Now when we call
fill the entire path (ie both subpaths) is filled.
Subpaths are useful if you want to fill several shapes with a gradient or pattern. Using subpaths means the gradient or pattern will be aligned between the different shapes.
You can also use subpaths to create shapes with holes in them. To do this, simply create a subpath with another subpath completely inside it:
ctx.move_to(0.5, 0.4) ctx.line_to(2.5, 0.4) ctx.line_to(2.5, 1.6) ctx.line_to(0.5, 1.6) ctx.close_path() ctx.move_to(1.5, 0.5) ctx.line_to(2, 1) ctx.line_to(1.5, 1.5) ctx.line_to(1, 1) ctx.close_path() ctx.set_source_rgb(0, 0.5, 0) ctx.set_fill_rule(cairo.FILL_RULE_EVEN_ODD) ctx.fill()
In this code, we first draw a rectangle. Then we create a second subpath with a diamond shape that is entirely inside the rectangle.
We also set the fill rule to even odd. This means that any area that is inside an odd number of subpaths will be filled, any area that is inside an even number of subpaths will be unfilled.
In this case, the area that is inside the rectangle but not inside the diamond is filled (it is inside 1 path, an odd numer). The area that is inside the rectangle and inside the diamond is not filled (it is inside 2 paths, and even number).
Join the PythonInformer Newsletter
Sign up using this form to receive an email when new content is added:
2d arrays abstract data type alignment and angle animation arc array arrays bar chart bar style behavioural pattern bezier curve built-in function callable object chain circle classes clipping close closure cmyk colour combinations comparison operator comprehension context context manager conversion count creational pattern data science data types decorator design pattern device space dictionary drawing duck typing efficiency ellipse else encryption enumerate fill filter font font style for loop formula function function composition function plot functools game development generativepy tutorial generator geometry gif global variable gradient greyscale higher order function hsl html image image processing imagesurface immutable object in operator index inner function input installing iter iterable iterator itertools join l system lambda function len lerp line line plot line style linear gradient linspace list list comprehension logical operator lru_cache magic method mandelbrot mandelbrot set map marker style matplotlib monad mutability named parameter numeric python numpy object open operator optimisation optional parameter or pandas partial application path pattern permutations pie chart pil pillow polygon pong positional parameter print product programming paradigms programming techniques pure function python standard library radial gradient range recipes rectangle recursion reduce regular polygon repeat rgb rotation roundrect scaling scatter plot scipy sector segment sequence setup shape singleton slice slicing sound spirograph sprite square str stream string stroke structural pattern subpath symmetric encryption template text text metrics tinkerbell fractal transform translation transparency triangle truthy value tuple turtle unpacking user space vectorisation webserver website while loop zip zip_longest